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"Digital Tutors Modeling Next Gen Characters In XSI "

Size: 2.21 GB
Category: Other > Other
Date: 2009-02-09 04:05:48
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Description

 Learn production modeling techniques and an innovative workflow to creating clean topology, working within polygon restrictions, and building assets from reference art. Contains over 7 hours of project-driven training for artists learning the creative and technical processes of character creation for next-generation games.
 Popular highlights include:

 Rotoscope Preparation
 Building to Reference Art
 Blocking-in Forms
 Working with Polygon Budgets
 Adding Muscle Flow
 Modeling with Symmetry
 Reducing Model Resolution Manually
 Merging and Welding Geometry
 Creating Efficient Geometry
 Strategically Adding Detail
 Extruding Geometry
 Splitting and Adding Edges
 Extracting Geometry
 Simplifying Shapes
 Proportional Modeling
 Adjusting Pivot Points
 Creating Useful Topology
 Modeling from Primitives
 Checking Character for Appeal
 Lesson Outline:

 1. Setting up Rotoscopes in XSI 8:56
 2. Creating initial geometry for the head 7:52
 3. Building and modifying geometry for the eye 7:30
 4. Creating additional geometry for the face 7:32
 5. Building out geometry for the nose, cheeks and forehead 12:03
 6. Symmetrizing geometry for the face 10:33
 7. Making final adjustments to the face geometry 11:44
 8. Creating base geometry for the face mask 12:31
 9. Adding finishing details to the face mask 9:01
 10. Beginning the process of building the hair 6:28
 11. Modeling additional detail into the hair 9:55
 12. Finalizing the modeling of the hair 11:38
 13. Creating the pony tail for the hair 15:27
 14. Building geometry for the neck and ears 16:19
 15. Finalizing construction of the head and neck 7:53
 16. Creating initial geometry for the torso 10:59
 17. Blocking in the shape of the torso 9:37
 18. Modeling geometry for the pelvis and hips 8:59
 19. Building and merging geometry for the legs 8:20
 20. Beginning the process of modeling the boots 9:21
 21. Blocking in shapes for the foot and heel 7:09
 22. Finalizing construction of the boot 7:03
 23. Building out the shoulders and arms 9:24
 24. Refining the geometry for the arms 8:44
 25. Blocking out the shapes for the hands 5:51
 26. Connecting the fingers to the hand 12:08
 27. Attaching the thumb and smoothing the hand 7:47
 28. Joining the hand to the rest of the body 6:41
 29. Building out the chest area 9:39
 30. Making additional modifications to the chest geometry 9:29
 31. dding final adjustments to the upper body geometry 9:31
 32. Modeling the abdomen armor plates 7:36
 33. Constructing the armor around the waist 7:42
 34. Creating the chest armor 6:22
 35. Building the chest armor strap 9:28
 36. Refining the chest armor geometry 9:14
 37. Adding final adjustments to the chest armor 8:04
 38. Adding detail to the elbows and knees 10:25
 39. Creating the geometry for the leg armor 9:37
 40. Building the back armor 12:00
 41. Modeling the collar of the armor suit 10:28
 42. Refining the geometry for the hair 11:06
 43. Constructing the leg strap and buckle 9:24
 44. Making various refinements to the body 8:41
 45. Building out the shoulder armor 6:10
 46. Adding hair strands to the pony tail 8:46

 Total Run Time:

 7:11:25
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