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"Autodesk 3ds Max 2011 (32 And 64 Bit)"

Size: 4.15 GB
Category: Software
Date: 2010-07-15 19:47:31
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Description

 
		Autodesk 3ds Max 2011 (32 and 64 bit)


Autodesk 3ds Max provides a comprehensive, integrated 3D modeling, animation, and rendering solution for game developers, visual effects artists, and graphic designers.

* Powerful 3D modeling—With an extensive polygon modeling and texture mapping toolset, modelers and texture artists can work more quickly and effectively.
* Advanced character rigging and animation—The fully integrated Character Animation Toolkit (CAT) provides an out-of-the-box advanced rigging and animation system.
* Choice of integrated renderers—Artists can create highly realistic or stylized looks using the tightly integrated 3ds Max scan line and mental ray® renderers, including unlimited free mental ray network rendering to finish rendering faster.
* Extensible pipeline support—Developers can customize, extend, and integrate 3ds Max into their existing pipelines with support for C ++ and .NET.
* FBX Import/Export for Unreal pipelines—Create and animate models in Autodesk 3ds Max and export as Autodesk® FBX® files, and then import into Unreal® Editor.


Features:

Slate Material Editor

Easily visualize and edit material component relationships with Slate, a new node-based material editor in Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011 that helps significantly improve workflow and productivity for artists and designers creating and editing complex material networks. The intuitive schematic framework is engineered to handle the vast numbers of materials required by today’s demanding entertainment productions and design visualizations.


Local Edits to Containers

Collaborate more efficiently with significantly enhanced workflows for Containers that enable artists and designers to layer local edits nondestructively on top of referenced content. Better meet tight deadlines by working in parallel: while one user iteratively edits unlocked aspects of the container, another can continue to refine the underlying data. Multiple users can contribute changes to different elements of the same container at once, while simultaneous edits to the same component are prevented.



Modeling & Texturing Enhancements

New tools in Autodesk 3ds Max 2011 and 3ds Max Design 2011 extend the Graphite modeling and Viewport Canvas toolsets to enable you to accelerate 3D modeling and texturing tasks:

* Expanded toolset for 3D painting and editing textures within the viewport
* Paint with object brushes to create geometry within a scene
* A new brush interface for editing UVW coordinates
* An interactive tool for extending edge loops



Viewport Display of Materials

Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render—with the new ability to view most 3ds Max or 3ds Max Design texture maps and materials in the viewport. Artists and designers can make interactive decisions in a context that more closely matches the final output, helping reduce errors and enhance the creative storytelling process.



Autodesk 3ds Max Composite

Enhance rendered passes and incorporate them into live action footage with 3ds Max® Composite, a fully featured, high-performance, high dynamic range (HDR)-capable compositor, based on technology from Autodesk® Toxik® compositing software. The 3ds Max Composite toolset incorporates keying, color correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur, depth of field, and tools to support stereoscopic productions.



Autodesk FBX File Link with Autodesk Revit Architecture

Receive and manage upstream design changes from Autodesk® Revit® Architecture building design software with a new Autodesk® FBX® File Link. This intelligent handling of data helps reduce rework of design visualizations when original designs are revised and refined, supporting nonlinear decision-making processes and facilitating collaborative, iterative workflows. Designers can also take advantage of new import options to group incoming materials, helping to optimize and simplify management of complex data sets.



In-Context Direct Manipulation UI

Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that helps eliminate unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.



Fully Integrated Character Animation Toolkit (CAT)



More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT). Now fully integrated into Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011, CAT provides an out-of-the-box advanced rigging and animation system. With its approachable, flexible toolset, animators can use default settings in CAT to help achieve high-quality results in less time—or completely customize rigs to include arbitrary morphology, embedded custom behaviors, and procedural controllers for more demanding character setups.



User Interface Customization

Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable user interface layouts. Create and store personalized UI configurations that include frequently used action items and macro scripts, and toggle the display of these configurations with the touch of a hotkey or button.



Autodesk Inventor Import Improvements

Take advantage of new Smart Data workflows for your digital prototyping process when using Autodesk® Inventor® 3D CAD software. Significant enhancements have been made for importing Inventor data into Autodesk 3ds Max and 3ds Max Design:

* Inventor no longer needs to be installed on the same machine.
* Solids objects can now be imported as “bodies.”
* Support for materials, surfaces, and composites has been improved.


Native Solids Import/Export

Nondestructively import and export surfaces and solids between Autodesk 3ds Max and 3ds Max Design and certain other applications supporting SAT files, including Autodesk® Revit® Architecture building design software, Rhino, SolidWorks®, and form•Z® software. Imported trimmed surfaces, solids models, and assemblies are represented as 3ds Max Design “bodies,” retaining the native mathematical description of the surface. This enables cutaways and reveals to be represented without artifacts, and for different tessellation parameters to be used for interactive display and rendering. Bodies can even be manipulated with deformers before export back to the original application.


Google SketchUp Importer

Import Google® SketchUp™ sketching software (SKP) version 6 and 7 files into Autodesk 3ds Max and 3ds Max Design more efficiently. The enhanced SketchUp Importer supports SketchUp entities: layers, groups, components, materials, cameras, and the daylight system, and enables users to directly import SketchUp files from the Google 3D Warehouse.



Autodesk Material Library

Seamlessly exchange material data between Autodesk applications with the new Autodesk Material Library. Materials can be exchanged with certain other supporting Autodesk applications (AutoCAD®, Autodesk® Inventor®, and Autodesk® Revit® Architecture, Autodesk® Revit® MEP, and Autodesk® Revit® Structure software) in a true one-to-one mapping—helping create a consistent definition and rendered look and eliminating the need to rework materials after data import. Users will benefit from a familiar workflow between products and enjoy access to up to 1,200 material templates that help simplify complex scene setup.



Save to Previous Release

Manage the transition to the Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011 releases with the option to save scene files in a format compatible with the previous 2010 versions. This enables you to take advantage of the new features in the 2011 releases before your entire studio, pipeline, or client base is ready to upgrade.



Updated OpenEXR Plug-in

An updated OpenEXR image import/export plug-in supports unlimited layers in one EXR file and automatically stores Render Elements and G-Buffer channels as EXR layers. This improves interoperability with 3ds Max Composite and certain other compositing systems.



Quicksilver Hardware Renderer

Create high-fidelity pre-visualizations, animatics, design dailies, and marketing materials in less time with Quicksilver, an innovative, new hardware renderer that can help produce high-quality images at very fast speeds. This new multithreaded rendering engine in Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011 uses both the computer processing unit (CPU) and the graphics processing unit (GPU), and supports alpha and z-buffer render elements; depth of field; motion blur; dynamic reflections; area, photometric, ambient occlusion, and indirect lighting effects along with precision-adaptive shadow maps; and the ability to render at larger-than-screen resolutions.



Screen shot taken on my PC of 3ds Max (x64) 2011 running.
I cropped it to just show the good stuff :-)
No jokes about my graphics card.... lol

3ds1


--- System Requirements ---

32-Bit 3ds Max 2011 or 3ds Max Design 2011 for Windows:

Operating system: Microsoft® Windows® 7 Professional, Microsoft® Windows Vista® Business (SP2 or higher), or Microsoft® Windows® XP Professional (SP2 or higher)

For general animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):

* Intel® Pentium® 4 1.4 GHz or equivalent AMD® processor with SSE2 technology*
* 2 GB RAM (4 GB recommended)
* 2 GB swap space (4 GB recommended)**
* 3 GB free hard drive space
* Direct3D® 10 technology, Direct3D 9, or OpenGL®-capable graphics card† (256 MB or higher video card memory, 1 GB or higher recommended)
* Three-button mouse with mouse driver software
* DVD-ROM drive††
* Microsoft® Internet Explorer® 7.0 or higher or Mozilla® Firefox® 2.0 or higher browser
* Internet connection for web downloads and Autodesk® Subscription-aware access


64-Bit 3ds Max 2011 or 3ds Max Design 2011 for Windows:

Operating system: Microsoft Windows 7 Professional x64, Microsoft Windows Vista Business x64 (SP2 or higher), or Microsoft Windows XP Professional x64 (SP2 or higher)

For general animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):

* Intel 64 or AMD 64 processor with SSE2 technology*
* 4 GB RAM (8 GB recommended)
* 4 GB swap space (8 GB recommended)**
* 3 GB free hard drive space
* Direct3D 10, Direct3D 9, or OpenGL-capable graphics card† (256 MB or higher video card memory, 1 GB recommended)
* Three-button mouse with mouse driver software
* DVD-ROM drive††
* Microsoft Internet Explorer 7.0 or higher or Mozilla Firefox 2.0 or higher browser
* Internet connection for web downloads and Autodesk Subscription-aware access

For large scenes and complex data sets (typically more than 1,000 objects or 100,000 polygons):

* Intel® 64 or AMD64 processor with SSE2 technology*
* 8 GB RAM
* 8 GB swap space**
* 3 GB free hard drive space
* Direct3D 10, Direct3D 9, or OpenGL-capable graphics card† (1 GB or higher video card memory)
* Three-button mouse with mouse driver software
* DVD-ROM drive††
* Microsoft Internet Explorer 7.0 or higher or Mozilla Firefox 2.0 or higher browser)
* Internet connection for web downloads and Autodesk Subscription-aware access


Install notes:

1. Mount the ISO or burn to DVD.
2. Follow EVERYTHING in the 'activation' folder to install
and activate 3ds Max.
3 Enjoy.


This will install and fully activate if you follow the instructions in the 'activation' folder.