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"Cebas Plugins Suite for 3DSmax 2010 32-64bit"

Size: 94.85 MB
Category: Software > Windows
Date: 2009-06-29 02:36:07
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Description

 Cebas Plugins Suite for 3DSmax 2010 32-64bit
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Includes:
Cebas FinalDOF 1.5 for 3DSmax 2010
Cebas Final Flares 1.5 for 3DSmax 2010
Cebas FinalRender Stage1 R2.0 SP3 for 3DSmax 2010
Cebas FinalShaders R2 SP3 for 3DSmax 2010
Cebas FinalToon 2.0 SP3 for 3DSmax 2010
Cebas Pyrocluster V3.5 for 3DSmax 2010
Cebas Thinking Particles V3.0 SP2 for 3DSmax 2010


Cebas FinalDOF
finalDOF™ is cebas' next generation effects tool for 3ds max. finalDOF is an all purpose Depth Of Field (DOF) & Motion Blur render effect for 3ds max.

FinalDOF is the first plug-in ever to break the borders of the newly introduced layered G-Buffer channels of 3ds max versions 8 through 2010! With its full support of unlimited G-Buffer channels, finalDOF outperforms any standard 3ds max Render Effect. High quality Anti Aliasing Reconstruction after applying a render effect is only possible with the use of all sub pixel information available from the renderer. 
Every 3ds max conform renderer with full support of layered G-Buffer channels can benefit of the immense render power of finalDOF. Until now, a true Depth of Field rendering took several minutes to render with a raytracer like finalRender or mental ray and maybe it took days to render such effects with other renderers. finalDOF on the other hand renders in near REALTIME and allows interactive rendering of DOF and motion blur effects right from within 3ds max. 


Cebas FinalFlares
finalFlares, the successor of RealLensFlare II, is available now as a stand alone option for 3ds max versions 6 through 2008 and Autodesk VIZ 2005-2007. Finally, one of the best and most powerful F/X packages for 3ds max becomes available to every 3D artist for an affordable price. 

Studios around the globe are using RealLensFlare and are upgrading to finalFlares already! The finalFlares effects engine has been used many major movie and game titles of today. Movies like Star Trek Nemesis, Lethal Weapon, Lost in Space, Schuh des Manitu or such million seller game titles like Command and Conquer, Star Craft, Diablo have all been using finalFlares F/X technology to do their special effects. 

finalFlares covers the following optical effects: 
Photo real Lensflare Effects Render Effect 
Photo real Glow Effects 
Ultra Fast Multithreaded Camera Lens Effects 
Unique Atmospheric Lensflare Effect 
Edges Glow used to enhance object outlines 
Full HDRI support for Glows and Highlights 
Photo real camera blooming 


Cebas FinalRender
finalRender Stage-1 R2 now supports 3dsmax 9 32 and 64 bit. finalRender brings you the power of 64 Bit rendering like never before. Render with huge textures, immense poly counts, outrageous MTD and gigantic finalToon output. To add to your 64 bit work flow, finalRender allows for mixed 32 and 64 bit distributed rendering. You can use both your 64 and 32 bit machines to render with, allowing for a easy transition to 64 bit.

finalRender Stage-0 unleashed the first affordable and fast GI solution for 3ds Max. Then came Stage-1 R1.0 and now finalRender Stage-1 R2.0 revolutionizes rendering all over again! With the addition of AQMC, the brand new GI engine, a new era in robust and animatable GI rendering has been started. To learn more about this GI engine and to see some AQMC animations


Cebas FinalShaders
finalShaders, an Add-On for finalrender Stage-1, is the latest development from cebas Computer. finalShaders contains 14 advanced, easy-to-use, and "ready to render" materials.
One of the main goals of finalShaders is to provide user efficiency when creating even the most complex material effects. What’s more is that these are not simple, “canned material” effects with only a few options. They are fully customizable, flexible material types that will give you the ability to quickly get the specific looks you want. From alien and human skin, to waxy candles, from beautifully deep, flecked car paints to oily thin-film effects are all just a few mouse-clicks away. 
The material types themselves range from simple materials, such as X-Ray, to complex, multi-level materials like the Elevation material. Elevation lets you texture an entire landscape with one single material that includes the blending between the various height layers. Check out the next few pages and learn what great materials and effects finalShaders has to offer. 


Cebas FinalToon
Finally, there is a choice for more quality- more effects- more individual renderings! Your renderings will never look the same anymore. finalToon opens up a whole new world of illustration and cartoon rendering effects for 3ds max. For such a long time, there was nothing to choose from for 3ds max users. A highly accurate line and cartoon rendering system like finalToon was just missing.
The wait is over! Thanks to the unique functions and features, finalToon has to offer, we are pretty sure that you will be soon a part of the upcoming NPR (non Photo Realistic) rendering community of 3ds max users. 

finalToon is a full blown True Line Renderer (TLR), with unparalleled line quality and rendering speed. Cartoon or line rendering scenes that take a long time to render within 3ds max, are lightning fast in finalToon! Suddenly, you can render real fat outlines of an object without the wait and inaccurate dirty look of a shader based solution.
finalToon, being a TLR (true line renderer) doesn't mean that finalToon has to replace your favorite renderer to do shading or other special effects. finalToon is implemented as a true 3ds max "Render Effect", and so you can enjoy all the great benefits of such an implementation! You may adjust line styles in realtime without the need to re-render the whole scene over and over again. This is what we call "The Choice of Quality".
All shading and rendering is done with the production proven 3ds max scanline renderer. When the scanline pass is done, the finalToon line renderer "pops in" and takes over to produce one of the best line renderings available of today. And even better- finalToon supports perfectly finalRender® with all the advanced options, including GI rendering for cartoon style objects! 


Cebas Pyrocluster
pyrocluster closes the gap between soft hazy 3D environment effects and puffy dense pyroclastic volcano clouds! A long awaited 3D artist's dream comes true! 3D smoke and cloud effects in all variations just right under your finger tips. 

pyrocluster offers state of the art volume acceleration rendering technologies, and it is by far one of the fastest and most flexible 3D smoke/cloud generators for 3ds max 8 through 2010. To guarantee a flawless integration into 3ds max, many new workflow and design concepts have been introduced. pyrocluster is now much more user friendly and offers even better control over volumetric effects like any other tool for 3ds max.


Cebas Thinking Particles
ThinkingParticles™ 3.0 is the ultimate rule based particle system for 3ds max, offering unparalleled power to the user. ThinkingParticles™ 3.0 is a completely new class of rule-based particle systems for 3ds Max. When this type of particle system is compared to an event-based particle system, (which works on triggers and time dependent events) you'll find many unique advantages within TP3's rule-based logic, which is free from normal time-based constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion. We hope you find that by using ThinkingParticles 3, you can create all the incredible effects you were hoping for, but have been limited previously by existing technologies. 

The real power of ThinkingParticles™ comes from its unlimited combination of conditions and operators to define the behavior of each single particle in a particle system. Like C++ opens up an unlimited world for a software developer, ThinkingParticles™ offers the same unlimited power to the 3ds max artist.