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"Dragon Ball Z - Dbz - old mugen beta game - extreme fun"

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Category: Games > PC
Date: 2008-07-19 10:25:36
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 Downloadeado dehttp://www.genesishouse.cjb.nethttp://www.emuplanet2k.tsx.orgsão as hp's que dão esse link.	  Obrigado ElecByte pelo fabuloso M. U. G. E. N.              DRAGON BALL Z - M. U. G. E. N EDITION 2                  beta release version 2000.07.31                           2000 Elecbyte			    2k MugeNow                              ---------      Please read this whole document before proceeding.      This is a public beta test version. You may use it to create      your own game, but please take note: we may change      specifications at any time during the beta phase, so anything      you make now may not necessarily work with later versions of      M.U.G.E.N.      Not all docs are complete yet. Unless you are an official      beta tester, please hold off all bug reports until a public      release is available. Please check mugenfaq.txt for answers to      common problems and questions. Contents--------0.      License AgreementI.      MUGEN InfoII.     Key ConfigurationIII.    Running the GameIV.     Game HotKeysV.      Speed IssuesVI.     Memory IssuesA.      ThanksB.      Disclaimer=====================================================================O. License Agreement=====================================================================By using MUGEN beta 2000.06.27, you agree to the following terms andconditions of use:1. MUGEN version 2000.06.27 is beta software. You agree to indemnifyElecbyte from liability for any damage incurred to any computerhardware, software, or other property, as well as from any injuryincurred to your person or others, through use of this software.Elecbyte shall not be held responsible for any failure of MUGEN2000.06.27 to operate properly, whether through deficiencies of thesoftware or through user error. Elecbyte disclaims all express and implied warranties, including but not limited to warranties ofmerchantability and fitness for a particular purpose.2. The MUGEN environment, defined as any or all of the 2000.06.27executable, sample character and stage files, configuration files, andother associated data files provided by Elecbyte and necessary forproper operation of the executable, is copyrighted by Elecbyte and maynot be redistributed in whole or in part, altered or unaltered, withoutElecbyte's express written permission.3. The documentation provided with MUGEN 2000.06.27 is copyrighted byElecbyte. Redistribution of the documentation on a non-profit basis is permitted, provided that:  *) All Elecbyte's copyright notices are retained intact;  *) All licensing restrictions pertain to the redistributed documents;  *) In the case of altered documents, the altering party must indicate     the nature and extent of the alterations made to the documents.     Furthermore, the altered documents may not be represented as the     official documentation released by Elecbyte.     For example, if translating exp.doc to Language X, the altered     document must have a header like the following:       Exp.doc unofficial translation to Language X made by John Doe.       Original copyright header follows:          > Expressions       > ===========       > M.U.G.E.N, (c) Elecbyte 2000       > Documentation for version 2000.06.27       (body of document)4. Elecbyte places no restrictions on distribution of character files,stage files, add-on packs, or similar items which operate under theMUGEN 2000.06.27 environment, as long as said distribution is pursuantto the conditions of paragraph 2. All applicable laws governing suchdistribution remain in force.  You agree to indemnify Elecbyte from anylegal liability for your use, or distribution, of such files.5. Agreement to this license grants you the right to use the MUGENenvironment, version 2000.06.27, until and not beyond 12:01 AM(Greenwich Mean Time) on September 6, 2000. After this time, Elecbyte may,at its sole discretion, choose to offer, or not to offer, a new publiclicense. If a new license is offered, its terms shall govern anycontinued use of the MUGEN 2000.06.27 beta. If no new license isoffered, all use of the 2000.06.27 beta must cease.6. Failure by Elecbyte to enforce any of the terms of this agreementshall not constitute forfeiture of Elecbyte's right to enforce saidterms.7. In the event of an inconsistency between this license agreement andother Elecbyte documents, the terms of this license agreement shallprevail, subject only to possible supersession by subsequent licenseagreements. If any of the terms of this license agreement conflict withthe laws in your locale, the conflicting terms will be rendered null andvoid. The remainder of this agreement shall still obtain.=====================================================================I. MUGEN Info=====================================================================If you have any questions, please refer to mugenfaq.txt.System requirements-------------------Minimum: 486 DX2-66Recommended: Pentium 166M.U.G.E.N is not set up for maximum performance by default. See"Speed Issues" (section IV) for information on how to optimizethis program for a slower computer.Note: We are not sure of the minimum requirements. What is listed      above is only our guess.It is hard to calculate memory requirements. 16 MB should suffice,although 32 MB is probably much safer. Simultaneous team battlemodes will require more memory, as it needs to load up more thantwo characters. For larger characters, more memory may be required.What MUGEN?-----------MUGEN is a 2D fighting game engine, but you probably knew that already.MUGEN is also an acroymn for something, but we forgot what it is. :)We created MUGEN not only to make a fighting game, but also to let others create their own fighting games.  You can control almost everyaspect of the engine to suit your tastes.  That's the primary goal ofMUGEN.  Since this is a work in progress, there are many things thatit can and cannot do, but here's a short list of some of the things you can do...- Customizable title screen, character select screen, life and power  bars, game sound effects, and fonts.- Characters can have any number of sprites of any size limited by your  computer's memory- Up to 12 different color schemes for each character- Background music can be mp3, mod or midi files- Supports keyboard, joystick and Playstation joypads (through the use  of a converter).Game Engine- Use up to 6 buttons for a character (7 if you count the Start button)- Regular moves/Special moves/Supers- Projectiles- Multiple air jumps- Move cancel/2-in-1 or whatever you want to call it- Multi-part moves/throws- What your character can do is defined by how you build his  state machineHow MUGEN?----------MUGEN is being developed in C with DJGPP and Allegro.  It is beingcompiled with gcc 2.95.2 and linked with Allegro 3.9.31 WIP.Where MUGEN?------------www.elecbyte.com/gamesWhy MUGEN?----------To tell you the truth, we were making a shooting game and all of a suddenit turned into this.  Although we were making a shooting game in the beginning, we noticed that there weren't any good commercial fighting games on the PC.Who MUGEN?----------If you want to contact us about something, send an email togames@elecbyte.com.When MUGEN?-----------I don't quite remember when we started this project.Our first public release version was 9X.06.27.=====================================================================II. Key Configuration=====================================================================This is the default key configuration. You can change it from theoptions menu when you run the game.Button      Player 1      Player 2------      --------      --------  Up        Up arrow      Numpad Up Down       Down arrow    Numpad Down Left       Left arrow    Numpad LeftRight       Right arrow   Numpad Right  X         L             Numlock   Y         semicolon     Numpad slash  Z         double-quote  Numpad asterisk  A         comma         Numpad -  B         period        Numpad +  C         slash         Numpad EnterStart       Enter         Numpad PgDnNo joystick configured by default.To enable, edit data/mugen.cfg and change corresponding joysticktypes to 2,4 or 6 buttons. Most popular joysticks work in 6 buttonmode.PSX joypad support (through a converter) is under testing.We support the DirectPad Pro PSX converter. You can find it atwww.ziplabel.comYou may want to know that the given schematics operate the PSX padat a higher voltage than is recommended. Neither us nor theDirectPad Pro people will be liable for any damage that may result.Support for the pads through the converter is native; you do notneed the DirectPad Pro software drivers to run. Refer to themugenfaq.txt for more information on PSX joypad converters,including how to enable it in M.U.G.E.N.=====================================================================III. Running the Game=====================================================================At the prompt, type MUGEN to begin (if in Windows, double-clickMUGEN.EXE)M.U.G.E.N supports most Sound Blaster-compatible soundcards.To run this beta release, you will need a VESA 1 or VESA 2 compatiblevideo card. VGA is NOT supported.Main menu:----------Arcade       - Go 1 on 1 against the computerVersus       - Go 1 on 1 against your friendTeam Battle  - Play various team-up modesTraining     - Try out moves and combosWatch        - Watch two AI-controller characters fightOptions      - Set up basic game optionsExit         - Returns you to the DOS promptCommand-line arguments----------------------M.U.G.E.N accepts optional command-line parameters for Quick-VS mode.The format is (optional parameters are enclosed in square brackets):  MUGEN [player1 player2 [-s stage]]For example, to start quick versus between players named KFM andSuave, you can type:  MUGEN kfm suaveTo play the same two characters in a stage named TEMPLE, type:  MUGEN kfm suave templeHere are other useful command-line options: -h            Displays help -r   Loads a motif (more information below) -p3    Loads a character named pname as player3 -p4    Loads a character named pname as player4 -s     Loads a stage named sname.def in stages/Motifs:-------A motif is a custom configuration of the graphics and soundsused in the game's interface, as well as other things suchas the character roster. The default motif is found in thedata/ directory. Custom motifs are placed as subdirectoriesunder data/. For example, the "example1" motif can is indata/example1/, and to use it you would type:  MUGEN -r example1Here's what a motif covers (and which files each is in):- character roster and stage list (select.def)- title screen graphics, sounds and music (system.def)- character screen graphics, sounds and music (system.def)- versus screen graphics and music (system.def)- option screen graphics, sound and music (system.def)- fight screen graphics and sounds (fight.def)  The fight screen includes the life and power bars,  "round X" images and sounds, common hit sparks and  sound effects, etc.To set the default motif, edit data/mugen.cfg witha text editor, and change "motif" under [Options].To make your own motif, create a subdirectory underdata/ with the name of your motif, and copy system.definto the new directory. If you'd like to edit any otherfiles besides system.def, make copies of them in yourmotif directory and change them there. Any data filethat doesn't exist in your motif directory will defaultto the one in the data/ directory, so if you did notcopy select.def over, data/select.def will be usedwhen you run with your motif selected.Training Menu:--------------A training menu has been added to Training mode. You can choose menuitems with your directional keys and exit Pause Mode by pressingany attack key or Pause. The following options are available:Dummy control: Cooperative, AI, or Manual  When in cooperative mode, the dummy will perform the actions you   specify elsewhere in the training menu. When in AI mode, the dummy  will act like a normal computer opponent. When in manual mode, the  dummy can be controlled with the opponent's keys. Guard mode: None, Auto  If guard mode is set to Auto, the dummy will attempt to block most  attacks. If guard mode is set to None, the dummy will not block any  attacks.Dummy mode: Stand, Crouch, Jump, W Jump  Depending on your selection, the dummy will stand, crouch, or   repeatedly jump. If you choose W Jump, the dummy will keep air   jumping as long as it can.Distance: Any, Close, Medium, Far  If you choose Close, Medium, or Far, the dummy will try to keep the   appropriate distance from you by walking forward/backward as   necessary. If you choose Any, the dummy will not move forward or   backward.Button jam: None, A, B, C, X, Y, Z, Start  The dummy will repeatedly mash the selected button. Good for testing  a character's blocking.You can minimize the training menu by pressing M while it is active.Press M again to reenable it.=====================================================================IV. Game HotKeys=====================================================================These are the hotkeys recognized at the fight screen:Key       Function---       --------F1        Sets Player 2's life to zeroCtrl-F1   Sets Player 1's life to zeroF2        Sets both players' life to 1Ctrl-F2   Sets Player 1's life to 1Shift-F2  Sets Player 2's life to 1F3        Gives both players full powerF4        Reset the roundF5        Time OverF12       Take a screenshot (saved to mugen?.pcx)Ctrl-C    Toggles display of collision boxes, target data (including          remaining juggle points) and NotHitBy attributesCtrl-D    Toggles debug information displayCtrl-I    Forces both players into stand stateCtrl-L    Toggles display of the life and power barsCtrl-S    Run the game as fast as possibleCtrl-V    Enable V-sync (stops "shearing")Ctrl-#    (where # is from 1-4) Toggles AI for the #th playerCtrl-Alt-# (where # is from 1-4) Enables/Disables the playerSpace     Restores full life and power to all playersPause     Toggle pauseScrollLck Frame-step within pauseEsc       Quit=====================================================================V. Speed Issues=====================================================================If you find this runs slowly on your machine, there are severalthings you can do to improve its performance:i. Select the most efficient video mode   Open up data/mugen.cfg. Under the [Video] section, experiment   with the "Vesamode" option. Try "Linear", "Banked" and "1" to   see which gives you a better framerate. Using programs such as   Scitech Display Doctor can sometimes help with the speed too.ii. Select the correct resolution   M.U.G.E.N is meant to run under 320x240 in 16-bit colour.   Anything larger or in a different bit depth may decrease the   speed.iii. Turn off stretching   If you find you cannot run in 320x240, you can choose 640x480   and keep the "stretch" option off.iv. Turn off shadows   You can turn shadows off to speed up drawing. Look in    data/mugen.cfg and set the "DrawShadows" option under [Config]   to 0.v. Turn off sound or music   Playing music during the game takes up CPU power. This is true   especially for MP3s. To turn off the background music, open   data/mugen.cfg and set "PlayMIDI" and "PlayMP3" to 0.   To turn off all sounds and music, set "Sound" to 0. You can   also use the -nosound command line option to disable sounds.vi. Use frameskip   Auto-frameskip is enabled by default. The game will not draw   some frames in case the computer is not fast enough, and this   helps maintain a constant game speed.   If you'd like to run at a constant framerate, you can hit Ctrl-F   repeatedly to adjust the frameskip. It will switch from "auto"   to "skip none" to "skip 1" to "skip 2" and then back to "auto".   This works only when you are in the fight screen.vii. Free up memory   Memory may be swapped to the hard disk when you run low, and   this will severely impact performance. See the next section   on how to reduce memory usage.=====================================================================VI. Memory Issues=====================================================================If you find the program exiting or running slowly because you don'thave enough memory, here are some solutions:i. Run in DOS   If you are running Windows, select "Restart in MS-DOS Mode" in   the "Shut Down" menu. This will free up a good deal of memory.ii. Reduce the player cache   M.U.G.E.N will try to keep players in memory in order to reduce   loading times. You might want to reduce the number of players   that are kept in memory at any one time.   Open up data/mugen.cfg and look under the [Misc] section.   Change PlayerCache to a smaller number. 0 will save you the   most memory.iii. Turn off sound or music   You can save some memory by disabling sound and music. See part   v. under "Speed Issues".iv. Disable buffered read   You can save memory while loading characters by turning this   option off. It is found under the [Misc] section, and called   "BufferedRead". Loading times will increase as a result.v. Disable helper frame effects   Set the HelperFrameEffects option under [Config] to 0 to slightly   reduce memory usage (by about 1 MB).=====================================================================A. Thanks=====================================================================DJ Delorie - For DJGPPShawn Hargreaves and many others - For AllegroTomislav Uzelac and Ove Kaaven - For LibAmp, and its Allegro portGuan Foo Wah - JGMODEarle F. Philhower, III - For DirectPad Pro converter schematicsAll our beta testersEveryone who gave feedback to us=====================================================================B. Disclaimer=====================================================================Elecbyte will not be held liable for any damages to either the useror the system it is run on, that may occur as a direct or indirectresult of the use of MUGEN and its associated tools. Elecbyte holdsno responsibility for the actions of the user, including but notlimited to the user's infringement on the intellectual rights ofothers.MugeNow - The Great Original DBZ Mugen Creators! :)